Falco Lombardi


Falco B: Blaster - Remember how annoying Fox's Blaster was in SSB? It had the ability to stop the person from what he was doing, and it also damaged him somewhat. In SSBM, Fox's Blaster has become very weak, yet fast. With Falco, you can use the SSB Blaster once again. Like for Fox in SSB, the Blaster can actually stop people, and does more damage than Fox's... 2% damage to be exact. And just like in SSB, it doesn't shoot as rapidly.
Smash B: Falco Phantasm - This attack is pretty much the same thing as the Fox Illusion. Falco will stop for a second, then zoom forward at light speed, damaging anyone in his way. If someone is fast enough, he can stop the Falco Phantasm by hitting Falco in the middle of his attack. Also like the Fox Illusion, it can be used as a horizontal boost to get back on the platform. But once the attack is used, Falco is paralyzed until he lands. Also, just like the Fox Illusion, the attack should never be used towards the edge. There's a good chance that Falco can just fall off and die.
B Up: Fire Bird - Just like the Fire Fox, this is Falco's third jump. It's used offensively by players often. By pressing Up + B, and quickly holding the control stick in the direction that Falco should fly at, Falco will fly flaming in that direction. The Fire Bird is different than the Fire Fox in that it has a smaller range, and it can't hurt people when it charges up. The attack is fairly strong, and is used in comboes and hit-and-runs.
B Down: Reflector - Nothing is changed between Falco's Reflector and Fox's reflector. It will deflect projectiles, and send them back 1.5x stronger. Doing the attack right next to the enemy will give them a light zap and hit them away. This attack is used frequently in comboes for its ability to zap people.

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